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- Don’t Reproduce Reality Before the Learner Is Ready for It

Clark Quinn mentions in Quinn Seed 3:
"If the ability to perform with noise or stress is part of the context, get the processing down first, then add in the extraneous factors."
This point should feel familiar if you’ve been following my posts.
I remember writing a post a week ago asking experts:
If they will consider the intentional use of Spatial Audio as a good practice for high-stakes environment reality-mirroring in learning experience design?
And i remember Clark Quinn commented saying :
"Of course, if the skill is complex, maybe support mastering it first, then gradually add in the complexity of noise and chaos"
And I remember responding to him by saying:
What he just said is an invaluable gem. 💎
And it actually reminded me of the idea of a spiral curriculum, where complexity is gradually introduced as the learner progresses.
And I think that applies beautifully here.
I don’t necessarily have to throw the learner straight into the full chaos of the real-world environment. I can start simple, let them first develop and master the core skill in a controlled environment.
Then, as their competence develops, I can gradually layer in the complexity of the real world: the competing sounds, distractions, time pressure, interruptions, and everything else they’ll have to contend with during actual performance.
So the sensory fidelity becomes progressive, rather than all-or-nothing.
So firstly, it’s: if my learner can perform the skill, then and only then should I be looking at them performing the skill when the environment starts behaving like the real world.
This distinction is really valuable because it means I can use complexity not simply to replicate the real-world experience, but to progressively test and train performance under realistic conditions.
And so, for me, I’d firstly, simplify it for my learners → Then Have Them Master It → Then Gradually Replicate The Performance Environment.
I shouldn’t confuse realistic difficulty with productive difficulty.
Sometimes difficulty is necessary, but timing matters.
So My Key Takeaway from his second sentence will be :
Perhaps the goal isn't to reproduce reality from the beginning but to progressively build the learner's ability to perceive, interpret, and act within the reality of the task.
Day 49 of Instructional Design.
#InstructionalDesign#InstructionalDesigner#LearningAndDevelopment#LearningDesign#LearningExperienceDesign#LXD#Elearning#ELearningDesign#CurriculumDesign#CurriculumDeveloper#LearningJourney#Day1#Day2#LearningInPublic#BuildInPublic#SenseMakingNotes#MentalModels#TAWIQ
In case you missed the Quinn Seed articles 👇
Quinn Seed #1- CLICK ME
Quinn Seed #2- CLICK ME
Quinn Seed #3- CLICK ME
Where this comes from
- Check out "Learning Science" by Clark Quinn — If you design learning, teach, or train people, you need to understand what is actually happening when someone learns. Learning happens at the neural level, but we design for it at the cognitive level. There’s a lot more in Clark Quinn’s book that I can’t share because of **intellectual property**. Get the book and experience the learning yourself. 📚You Would Love It!
- Check out "40 L&D Stakeholder Challenges: Of L&D Leaders, Practitioners, Clients, and Learners" by Guy W. Wallace — This book shares the answers I got from my EPPI-PACT Guidance Bot. The free EPPI-PACT Guidance Bot is a digital, interactive knowledge-transfer resource designed to help Learning and Development (L&D) practitioners, performance consultants, and business leaders master and apply Guy W. Wallace’s Performance Improvement and Performance Based L&D methodologies.
- To Learn More Join the "Learning Development Accelerator" — Click the link to join the Amazing Learning Development Accelerator Group Where practice meets evidence